Some npcs appear to stand up and attack in the same turn they are bashed. Effectively this makes bashe useless as they do not lose their attack nor is the player getting the benefit of striking a prone target. I am not sure if this is a design feature for some NPCs or not. I have included a snipped below of a hyena continually standing up and attacking during the same round it was bashed.
Edit: Wanted to add that when an NPC that can bash does this, he will still execute a bash if he was attempting to do so to behind win. I think this is problematic because when a player "stands" up, it interrupts the bash they were executing unless it was done through being damaged.
You slash a laughing hyena hard.
<424 52 > a laughing hyena: hurt rear
You send a laughing hyena sprawling with a powerful bash!
<424 52 > a laughing hyena: hurt rearbash
<425 52 > a laughing hyena: hurt rear
<425 52 > a laughing hyena: hurt rear
A laughing hyena scrambles to his feet!
A laughing hyena snaps his teeth somewhere above your head instead of into your brains!
<425 52 > a laughing hyena: hurt rear
You slash a laughing hyena hard.
<425 52 > a laughing hyena: hurt rear
You send a laughing hyena sprawling with a powerful bash!
<426 52 > a laughing hyena: hurt rearbash
<426 52 > a laughing hyena: hurt rear
<426 52 > a laughing hyena: hurt rear
A laughing hyena scrambles to his feet!
A laughing hyena snaps his teeth somewhere above your head instead of into your brains!
<426 52 > a laughing hyena: hurt rear
You slash a laughing hyena hard.
<426 52 > a laughing hyena: hurt rear
You send a laughing hyena sprawling with a powerful bash!
<427 52 > a laughing hyena: hurt rear
A laughing hyena scrambles to his feet!
A laughing hyena's gnashing of his teeth narrowly miss your throat!
You slash a laughing hyena hard.
<427 52 > a laughing hyena: hurt rearbash
<428 52 > a laughing hyena: hurt rear
<428 52 > a laughing hyena: hurt rear
A laughing hyena snaps his teeth somewhere above your head instead of into your brains!
<428 52 > a laughing hyena: hurt rear
You barely slash a laughing hyena.
<428 52 > a laughing hyena: hurt rear
You send a laughing hyena sprawling with a powerful bash!
<429 52 > a laughing hyena: hurt rearbash
<429 52 > a laughing hyena: hurt rear
<429 52 > a laughing hyena: hurt rear
A laughing hyena scrambles to his feet!
A laughing hyena barely bites you.
<423 52 > a laughing hyena: hurt rear
You slash a laughing hyena hard.
<423 52 > a laughing hyena: hurt rear
A groundhog has arrived from the east.
<423 52 > a laughing hyena: hurt rear
You send a laughing hyena sprawling with a powerful bash!
<424 52 > a laughing hyena: hurt rear
A laughing hyena scrambles to his feet!
A laughing hyena's gnashing of his teeth narrowly miss your throat!
<424 52 > a laughing hyena: hurt rear
You slash a laughing hyena very hard.
Bashing NPC's can still attack in the same turn
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Abusing any of the bugs listed (or any bug in general) may result in: Removal of account, temporary/long lasting banning of the person, removal of character, deduction of clan points, removal from a clan, removal of a clan, losing a talent, the loss of equipment or any other perk that may have been received due to intentional abusement of a bug.
Failure to report from a bug may also result in one of the before mentioned actions.
Re: Bashing NPC's can still attack in the same turn
I'll look into this. Thanks for reporting. ![happy :)](./images/smilies/bunny.gif)
![happy :)](./images/smilies/bunny.gif)
Re: Bashing NPC's can still attack in the same turn
It should be fixed next boot.