Page 1 of 1

Resting on Blanket while swimming?

Posted: Wed Apr 06, 2016 1:20 am
by Nibiru
Sylvae pointed out that it is possible to sit on a blanket and recover moves lost swimming, while still in the water. Not sure if this was intended but logically a blanket would sink to the bottom

Re: Resting on Blanket while swimming?

Posted: Wed Apr 06, 2016 1:41 am
by Ganelon
Seriously, we should just nuke these things.

Re: Resting on Blanket while swimming?

Posted: Wed Apr 06, 2016 7:26 pm
by sylvae
The blankets were secondary to the fact that you can still rest no matter what, on or off a blanket. I can probably bring a chair and rest on it in a water room. Actually, I think I can hide in a swim room.

Without the script you can still sit on a blanket and rest. :) So whether or not the regen script exists is not the point. Sitting and resting on anything but watercraft in water rooms might be an oversight?

Like Niburu said, they'd sink to the bottom or something. It would suck to lose your stuff if you -die- in a water room, though. Things to think about.

Re: Resting on Blanket while swimming?

Posted: Wed Apr 06, 2016 7:29 pm
by sylvae
Maybe like.. there can be some mechanism by which, if you RIP in a swim room, your stuff washes up on random shores nearby?

Re: Resting on Blanket while swimming?

Posted: Thu Apr 07, 2016 2:49 am
by Ganelon
Blankets are a bit of a bit peeve of Niila's and myself.

As to the rest of it - at this point adding more 'realism' to water rooms is just beyond the scope of amount of workers to work on it unfortunately.

Maxim and Niila are totally tied up code wise, and everyone else has building priorities.

Water rooms for the time being are pretty much just terrain markers - they used to be to block off areas (unless you had a canoe - something which the Swim skill has made redundant), and as a measure of moves loss on the moves vs. sector chart.

As written on a post elsewhere (What's New? General Announcements? Somewhere.....). Current code for Swim/Water rooms will be added to, but atm, it's a matter of priorities.