Rumor Gathering
Posted: Mon Jan 25, 2016 12:27 am
Been various posts and direct requests about this system over the years. So I'm putting this here and making it a 'sticky' to keep it in view.
Please note, the creation of this system is not my work, I'm just seeding it further around the MUD. All gratitude should be directed towards the original master of noble clans, Tular.
Taken a lot of work to hunt everything down and test it to make a complete post. I reserve the right to have minor errors - which I will adjust as I find them.
There are two types of possible rumors you can gather:
1 You can only gather local rumors in a tavern within your own nation.
IE: If you are from Illian (clan 205), an Illian tavern will only generate local rumors for you.
You can only gather foreign rumors from a tavern that is not within your own nation.
IE: If you are from Illian (clan 205), an Andoran tavern will only generate foreign rumors for you.
2 To get a rumor to generate just requires being in a tavern with enough people (mobs) in it. Rumors have a time cycle on it that determines exactly when they generate, so some waiting is involved. I usually recommend raising passive skills like meditation, hide, search, etc during this time, or combat passive ones like bladeforms.
If rumors never generate from that tavern, it is highly likely the system has not yet been put in place within that particular tavern. In such a case, contact an Immortal.
3 There are five possible rumors that can be generated in a tavern. They are identical in appearance, no matter if you're collecting local rumors, or foreign rumors. These are:
Some talk of a break-in at a nearby Lord's estate drifts across the room.
It appears one of the maids was seen whispering to a man in an adjacent alley.
Rumour is voiced that a local Lady is indulging her pleasures with her husband's rival.
Apparently the stableman let it slip over a few too many drinks.
Word drifts across the room that two noblemen out hunting were plotting the death of a rival.
A gamesman seemingly overheard the plot while retrieving grouse.
You overhear part of a conversations about a fire in a Lord's warehouse.
It seems a slight built figure was spotted slipping out a back window.
A rumour ripples through the room of a secret alliance between a local House and the merchant's guild.
Seems a certain manservant caught the meeting while cleaning behind a wall hanging.
Along with the rumor, another line will generate:
You're sure you know that tale back to front now. Perhaps someone will trade for it. - Ignore this.
4 To know how likely you are to get an award for tuning-in a rumor, you need to gain an object called a silver signet ring – for RP purposes, consider this a ter'angreal that gives you enhanced memory. These rings are issuable by noble clan mobs (or will be if not already available for some). They also load in a few select shops. If you are having trouble getting one, contact an Immortal.
While wearing the ring, you can type the command: recall rumors. It will display something similar to this by way of example:
LOCAL RUMORS:
You have a vague understanding that a fire in a lord's warehouse looks to have been set by a figure spotted slipping out the back window.
You have a vague understanding that a break-in at a lord's estate may have been an inside job, as a maid was seen with someone nearby.
You have a vague understanding that a stableman witnessed a lady indulging her pleasures with her husband's rival.
You've heard shadowy suggestions that a midling house has formed a secret alliance with a local guild.
You have a vague understanding that according to a gamesman, two noblemen were plotting the death of a rival.
FOREIGN RUMORS:
(etc, etc.....)
Please note, the creation of this system is not my work, I'm just seeding it further around the MUD. All gratitude should be directed towards the original master of noble clans, Tular.
Taken a lot of work to hunt everything down and test it to make a complete post. I reserve the right to have minor errors - which I will adjust as I find them.
There are two types of possible rumors you can gather:
1 You can only gather local rumors in a tavern within your own nation.
IE: If you are from Illian (clan 205), an Illian tavern will only generate local rumors for you.
You can only gather foreign rumors from a tavern that is not within your own nation.
IE: If you are from Illian (clan 205), an Andoran tavern will only generate foreign rumors for you.
2 To get a rumor to generate just requires being in a tavern with enough people (mobs) in it. Rumors have a time cycle on it that determines exactly when they generate, so some waiting is involved. I usually recommend raising passive skills like meditation, hide, search, etc during this time, or combat passive ones like bladeforms.
If rumors never generate from that tavern, it is highly likely the system has not yet been put in place within that particular tavern. In such a case, contact an Immortal.
3 There are five possible rumors that can be generated in a tavern. They are identical in appearance, no matter if you're collecting local rumors, or foreign rumors. These are:
Some talk of a break-in at a nearby Lord's estate drifts across the room.
It appears one of the maids was seen whispering to a man in an adjacent alley.
Rumour is voiced that a local Lady is indulging her pleasures with her husband's rival.
Apparently the stableman let it slip over a few too many drinks.
Word drifts across the room that two noblemen out hunting were plotting the death of a rival.
A gamesman seemingly overheard the plot while retrieving grouse.
You overhear part of a conversations about a fire in a Lord's warehouse.
It seems a slight built figure was spotted slipping out a back window.
A rumour ripples through the room of a secret alliance between a local House and the merchant's guild.
Seems a certain manservant caught the meeting while cleaning behind a wall hanging.
Along with the rumor, another line will generate:
You're sure you know that tale back to front now. Perhaps someone will trade for it. - Ignore this.
4 To know how likely you are to get an award for tuning-in a rumor, you need to gain an object called a silver signet ring – for RP purposes, consider this a ter'angreal that gives you enhanced memory. These rings are issuable by noble clan mobs (or will be if not already available for some). They also load in a few select shops. If you are having trouble getting one, contact an Immortal.
While wearing the ring, you can type the command: recall rumors. It will display something similar to this by way of example:
LOCAL RUMORS:
You have a vague understanding that a fire in a lord's warehouse looks to have been set by a figure spotted slipping out the back window.
You have a vague understanding that a break-in at a lord's estate may have been an inside job, as a maid was seen with someone nearby.
You have a vague understanding that a stableman witnessed a lady indulging her pleasures with her husband's rival.
You've heard shadowy suggestions that a midling house has formed a secret alliance with a local guild.
You have a vague understanding that according to a gamesman, two noblemen were plotting the death of a rival.
FOREIGN RUMORS:
(etc, etc.....)