Factions Kill-gains
Posted: Wed May 22, 2013 2:59 pm
Hi everyone!
I'm attempting to fix faction gains by killing/someone killing something that you've attacked. The system was originally built upon so that when you attacked a mob that could remember you, you'd get your factions changed if that mob was killed within a hour from your initial engagement.
At some point, this system broke down and only the killer (and those following them) would gain the benefit of faction change. Now, while this would be fine by itself, it too doesn't work as it should. If a follower of the leader kills the mob with factions, only the follower will reap the faction change (instead of the whole group).
Now we get to the point of my goal: I want to change the faction gain mechanics to reflect more on actual involvement. This means that in order to get faction changes from a mob, you need to have engaged the mob in one manner or the other in order to actually gain any faction change from it. This will make it so that even people not in a group fighting against Shadowspawn for example will still get 'rewarded' with appropriate faction changes.
The reason for the change has two ways to view it. First, it will hopefully disable a certain thing which I could see being easily abused (gaining faction changes from distance). Secondly, allow mass fights to allow people to fight out-of-group for the situations when it's needed.
Hopefully I can get this project done with haste, so that grouping up won't be losing on faction gains. I'll post here how the project progresses.
With best summery wishes,
Niila
I'm attempting to fix faction gains by killing/someone killing something that you've attacked. The system was originally built upon so that when you attacked a mob that could remember you, you'd get your factions changed if that mob was killed within a hour from your initial engagement.
At some point, this system broke down and only the killer (and those following them) would gain the benefit of faction change. Now, while this would be fine by itself, it too doesn't work as it should. If a follower of the leader kills the mob with factions, only the follower will reap the faction change (instead of the whole group).
Now we get to the point of my goal: I want to change the faction gain mechanics to reflect more on actual involvement. This means that in order to get faction changes from a mob, you need to have engaged the mob in one manner or the other in order to actually gain any faction change from it. This will make it so that even people not in a group fighting against Shadowspawn for example will still get 'rewarded' with appropriate faction changes.
The reason for the change has two ways to view it. First, it will hopefully disable a certain thing which I could see being easily abused (gaining faction changes from distance). Secondly, allow mass fights to allow people to fight out-of-group for the situations when it's needed.
Hopefully I can get this project done with haste, so that grouping up won't be losing on faction gains. I'll post here how the project progresses.
With best summery wishes,
Niila