<328/328 51/51 winded@ >   
A coyote has arrived from the east.
<328/328 51/51 winded@ >   
The rosebud continues to float in a sea of calm.
<328/328 51/51 winded@ >   
The rosebud begins to break apart as you struggle for calmness.
<328/328 51/51 breathless@ >   
The rosebud begins to break apart as you struggle for calmness.
<328/328 51/51 energetic@ >   
Both you and the rosebud are wrapped in calmness.
<328/328 51/51 energetic@ >   
Saidar pulses in your body waiting for your guidance.
<328/328 51/51 energetic@ >   
The rosebud continues to float in a sea of calm.
<328/328 51/51 energetic@ >   
Saidar pulses in your body waiting for your guidance.
<328/328 51/51 energetic@ >   
The rosebud wavers for a moment as does the calm you feel.
<328/328 51/51 refreshed@ >   
The rosebud continues to float in a sea of calm.
<328/328 51/51 refreshed@ >   
The rosebud begins to break apart as you struggle for calmness.
<328/328 51/51 refreshed@ >   
The rosebud continues to float in a sea of calm.
<328/328 51/51 refreshed@ >   
The rosebud continues to float in a sea of calm.
<328/328 51/51 refreshed@ >   
The rosebud continues to float in a sea of calm.
<328/328 51/51 energetic@ >   
Saidar pulses in your body waiting for your guidance.
<328/328 51/51 refreshed@ >   
<328/328 51/51 refreshed@ >   
<328/328 51/51 refreshed@ >   sc
Level: 30/40,  Vitality:  328/328,  Endurance:  51/51,  Fear: 100%,  Experience:   7%
Group position: rear, Combat posture: full defense.
Position State: Resting, Fighting: nobody.
Air: max, Earth: half, Fire: most, Spirit: half, Water: quarter.
Channeling: thoroughly, Channeling state: refreshed
You are holding the following weaves: 
1) Vertigo
Weight carried: 5.31 lbs, Worn: 99.46 lbs, Coppers: 297
------------------------------------------------------------------------
You feel affected by:
<328/328 51/51 refreshed@ >   
A coyote leaves east.
<328/328 51/51 refreshed@ >   look
An Abandoned Shack
Four sturdy wooden walls, each six paces wide, come together under a sound roof
to form a one room shack.  The only way in or out is a sturdy wooden door in
the east wall.  The shacks interior is modestly furnished, in the northwestern
corner stands a wood burning stove flanked by two empty cupboards that stand
ajar.  The western wall holds a cot that looks as if it had not been used in a
very long time.  There is also a table with two matching chairs positioned
under the lone window in the southern wall, that offers a view of a grove lying
south of the shack.    
[ Exits: e ]
A gray warhorse, following you is standing here.
			
			
									
						
										
						Vertigo lets mobs go through no mob doors
Moderator: Niila
					Forum rules
Abusing any of the bugs listed (or any bug in general) may result in: Removal of account, temporary/long lasting banning of the person, removal of character, deduction of clan points, removal from a clan, removal of a clan, losing a talent, the loss of equipment or any other perk that may have been received due to intentional abusement of a bug.
Failure to report from a bug may also result in one of the before mentioned actions.
	Abusing any of the bugs listed (or any bug in general) may result in: Removal of account, temporary/long lasting banning of the person, removal of character, deduction of clan points, removal from a clan, removal of a clan, losing a talent, the loss of equipment or any other perk that may have been received due to intentional abusement of a bug.
Failure to report from a bug may also result in one of the before mentioned actions.
Re: Vertigo lets mobs go through no mob doors
Fixed 2018-08-05
			
			
									
						
										
						