[300] Kerim Naban says, 'ALERT! I'm under attack by Dezadryk at Through the West Gate of Tower Square! Muster the guard!'
HP: 550/550 Orefreshed MV: 54/54 / | :>
gos Oh.. Tar Valon is under attack by Dezadryk
You gossip, 'Oh.. Tar Valon is under attack by Dezadryk'
HP: 550/550 Orefreshed MV: 54/54 / | :>
who
Immortals
---------
[ Al] .. Belgar the Sand Man [AFK]
Characters
-------
[ 51 We] Novice Emiria Angera
[ 54 We] Lieutenant Kalafast stands in the Light yet casts no shadow
1 immortal displayed.
2 clan members displayed.
There are 3 players wandering the world.
HP: 550/550 Orefreshed MV: 54/54 / | :>
Kalafast gossips, 'Oh..'
HP: 550/550 Orefreshed MV: 54/54 / | :>
Kalafast gossips, 'I'm fighting Baadikar

HP: 550/550 Orefreshed MV: 54/54 / | :>
Kalafast gossips, 'Have him at wounded so I don't want t ogive up now. Anyway, I doubt I can take Dez.'
HP: 550/550 Orefreshed MV: 54/54 / | :>
who
Immortals
---------
[ Al] .. Belgar the Sand Man [AFK]
Characters
-------
[ 51 We] Novice Emiria Angera
[ 54 We] Lieutenant Kalafast stands in the Light yet casts no shadow
1 immortal displayed.
2 clan members displayed.
There are 3 players wandering the world.
HP: 550/550 Orefreshed MV: 54/54 / | :>
gos I'm not sure if I'm supposed to help Tar Valon's defence
You gossip, 'I'm not sure if I'm supposed to help Tar Valon's defence'
HP: 550/550 Orefreshed MV: 54/54 / | :>
Kalafast gossips, 'Probably not..'
HP: 550/550 Orefreshed MV: 54/54 / | :>
gos I'll do it anyway!
You gossip, 'I'll do it anyway!'
HP: 550/550 Orefreshed MV: 54/54 / | :>
look in scrip
scrip (used):
( 2) a soft blue linen scarf
a light, soft blue velvet cloak
a pair of soft blue linen sleeves
a pair of soft blue linen bracers
( 2) a soft blue linen wrist-padding
a pair of soft blue linen boots
a soft blue linen shirt
a white teacup with tiny yellow butterflies
(62) a small pin with a grim looking claw set to it
[52] a Tairen silver coin
[260] a Manetheren gold eagle
[24] an Andoran silver piece
[1] an Andoran gold crown
[15] an Andoran copper
[145] a Tar Valon copper
[4] a Tar Valon gold mark
[3] a Tairen copper
a wide-brimmed hat fashioned from unblemished leather
a dagger
an old, scratched ring (torn)
a book of heraldry
a blight bunny's skeleton
a rolled parchment
a small note
a glass vial of black liquid
a four leaf clover
a glass bottle
(14) a small package of tightly wrapped food
a sinuously shaped talisman of polished obsidian
HP: 550/550 Orefreshed MV: 54/54 / | :>
take all.blue from scrip
You get a soft blue linen scarf from a small, plain leather scrip.
You get a light, soft blue velvet cloak from a small, plain leather scrip.
You get a pair of soft blue linen sleeves from a small, plain leather scrip.
You get a pair of soft blue linen bracers from a small, plain leather scrip.
You get a soft blue linen wrist-padding from a small, plain leather scrip.
You get a soft blue linen wrist-padding from a small, plain leather scrip.
You get a pair of soft blue linen boots from a small, plain leather scrip.
You get a soft blue linen shirt from a small, plain leather scrip.
You get a soft blue linen scarf from a small, plain leather scrip.
HP: 550/550 Orefreshed MV: 54/54 / | :>
wear all.blue
You wear a soft blue linen shirt on your body.
You're already wearing something on your feet.
You slide a soft blue linen wrist-padding onto your left wrist.
You slide a soft blue linen wrist-padding onto your right wrist.
You put a pair of soft blue linen bracers on your forearms.
You put a pair of soft blue linen sleeves on your arms.
You wrap a light, soft blue velvet cloak around your body.
You're already wearing something about your body.
You're already wearing something about your body.
HP: 550/550 Orefreshed MV: 54/54 / | :>
Kalafast gossips, 'Rawr!!!'
alias 0 weave 'air dart' dezadryk
Alias added.
HP: 550/550 Orefreshed MV: 54/54 / | :>
l
Novice Emiria's Room
No carpet or rug covers the scrubbed floorboards and the furniture is nothing
more than utilitarian, certainly not chosen for comfort. A narrow bed has been
built against one wall, its mattress covered by a sheet and single blanket, and
across from it stands a small table. A shelf half the length of the table is
mounted on the wall and there are wooden pegs for the hanging of clothing.
There is a small hearth in the back wall and on the wall above the bed a small
hole has been bored through.
[ Exits: (e) ]
A freshly made narrow bed is against the wall.
A simple three-legged stool sits near the wall.
A small wardrobe rests against the wall.
A fine quill pen is lying here
A backpack has been left here.
HP: 550/550 Orefreshed MV: 54/54 / | :>
rear
Group position set to rear.
HP: 550/550 Orefreshed MV: 54/54 / | :>
i
You are carrying:
a soft blue linen scarf
HP: 550/550 Orefreshed MV: 54/54 / | :>
eq
You are using:
in hair a white hair ribbon
in hair a white hair ribbon
around neck a soft blue linen scarf
on head a wide-brimmed hat fashioned from unblemished leather
over l sholdr a small, plain leather scrip
on arms a pair of soft blue linen sleeves
on forearms a pair of soft blue linen bracers
on hands a set of fitted white cloth gloves
left wrist a soft blue linen wrist-padding
right wrist a soft blue linen wrist-padding
about body a light, soft blue velvet cloak
on body a white shift
on body a novice's white dress
on body a soft blue linen shirt
around waist a simple white leather belt
on belt a dull, black leather baldric Contains: (a short handled double-bladed ebony battleaxe)
on groin a pair of red silken smallclothes
on legs a pair of white wool stockings
on feet a pair of soft blue linen boots
HP: 550/550 Orefreshed MV: 54/54 / | :>
put scarf in scrip
You put a soft blue linen scarf in a small, plain leather scrip.
HP: 550/550 Orefreshed MV: 54/54 / | :>
open door
e
Okay.
HP: 550/550 Orefreshed MV: 54/54 / | :>A Gallery in the Novice Quarters
The gallery leads north and south from here, following along the short edge of
the courtyard that lies below. Edging that side is a wide balustrade made of
thick stone pillars and a wide stone railing. On the other side is a white
stone wall with a door inset. The gallery curves just north from here and,
after passing another door to the south, curves to the east as well. More
doors can be seen all along the gallery. Above, several more tiers of
galleries rise toward the open patch of sky.
[ Exits: n s w ]
HP: 550/550 Orefreshed MV: 53/54 / | :>
close door
Okay.
HP: 550/550 Orefreshed MV: 53/54 / | :>
front
Group position set to front.
HP: 550/550 Orefreshed MV: 53/54 / | :>
aware
You start trying to be more aware of things around you.
HP: 550/550 Orefreshed MV: 54/54 / | :>
l
A Gallery in the Novice Quarters
The gallery leads north and south from here, following along the short edge of
the courtyard that lies below. Edging that side is a wide balustrade made of
thick stone pillars and a wide stone railing. On the other side is a white
stone wall with a door inset. The gallery curves just north from here and,
after passing another door to the south, curves to the east as well. More
doors can be seen all along the gallery. Above, several more tiers of
galleries rise toward the open patch of sky.
[ Exits: n s (w) ]
HP: 550/550 Orefreshed MV: 54/54 / | :>
s
On a Tiered Gallery
Several more galleries can be seen above making a ring around the courtyard on
the level below this one. The tiers rise upwards in a hollow column toward the
square patch of open sky above the courtyard. A door is in the wall to the
west and the other edge of the gallery is bordered by a stone balustrade. To
the north the gallery continues before turning east and directly to the south
the gallery immediately makes an eastward turn. Southward there is also an
archway opening off to the west and a hallway appears to lead away in that
direction. More doors like the one here line this gallery and those above.
[ Exits: n s (w) ]
HP: 550/550 Orefreshed MV: 53/54 / | :>
s
The Gallery Curves
The gallery, with its stone balusters edging the far side and stone wall the
nearer, curves northwards and east from this spot. Gazing up, beyond the tiers
of similar galleries that rise in a high, hollow column skywards, a large
square of open sky is visible. An archway gives entrance to an enclosed
hallway to the west, and further in that direction another, larger hallway
crosses it. A white-painted door faces onto the gallery here from the south.
[ Exits: n e (s) w ]
HP: 550/550 Orefreshed MV: 52/54 / | :>
s
The whitedoor seems to be closed.
HP: 550/550 Orefreshed MV: 52/54 / | :>
w
Passing Beneath a Small Archway
Through the archway, looking to the east, is a stone gallery open to the sky
above and sheltered only slightly by the tiers of galleries above it. The
tiers are layered one atop the next in a hollow column that has as its center
the Novices' Court. To the west, this enclosed hallway continues until it
stops at a large white door.
[ Exits: e (w) ]
HP: 550/550 Orefreshed MV: 51/54 / | :>
w
The largedoor seems to be closed.
HP: 550/550 Orefreshed MV: 51/54 / | :>
open door
w
Okay.
HP: 550/550 Orefreshed MV: 51/54 / | :>Along a Stone Corridor
A wide corridor passes along to the west, tiled with brightly colored tiles.
This smaller hallway is dim and impoverished in comparison with its plain stone
flooring and white stone walls without adornment. To the east, the hallway
passes beneath an archway and stops abruptly at a large white door, the Flame
of Tar Valon emblazoned in its center.
[ Exits: e w ]
A stocky tower guardsman, wielding a spiked mace is standing here.
A plump young girl stands by the doorway here.
HP: 550/550 Orefreshed MV: 50/54 / | :>
w
w
Passing a Side Corridor
A large circlular pattern made up of seven inner rings each coloured the shade
of one of the seven Ajahs of the Tower patterns the floor of this broad
hallway. A smattering of tapestries can be seen hanging on the walls of the
corridor further to the north, however, for the most part the pale stone walls
are bare of decor, the tall standlamps and the occasional golden
lampstand. Leading away to the east is a much narrower and far plainer hallway
than this one, with simple white tiles.
[ Exits: n e s ]
Cabriana Mecandes, wielding a stylish dagger is standing here.
HP: 550/550 Orefreshed MV: 49/54 / | :>
Alas, you cannot go that way....
HP: 550/550 Orefreshed MV: 50/54 / | :>
map
The White Tower
.----------------.
| |
| |
| |
| |
| ::::::: ::::: |
| :::::::: : : |
| ::::::: : : |
|::::: X::::::: |
|:: ::::: : : |
| ::::::: : |
| ::::: ::: |
| |
| |
| |
| |
| |
`----------------'
HP: 550/550 Orefreshed MV: 50/54 / | :>
s
In the Light of a Standlamp
Glowing brightly, a tall standlamp lights this section of the wide corridor.
The walls of the hallway, as it runs to the north, are mostly bare of decor
a tapestry here and there. As the corridor turns to the west, a patterned
edging of raised, golden leaves begins high up on the walls and adds an elegant
touch to the corridor. The floor has a pretty pattern of expanding bands of
colour formed around a rich brown center. There are seven bands in all, each
shaded the colour represented by one of the Ajahs.
[ Exits: n w ]
( 2) A dustbunny litters the floor here.
HP: 550/550 Orefreshed MV: 49/54 / | :>
s
Alas, you cannot go that way....
HP: 550/550 Orefreshed MV: 49/54 / | :>
s
Alas, you cannot go that way....
HP: 550/550 Orefreshed MV: 49/54 / | :>
w
A Sharp Turning
The corridor turns sharply, leading to the east and to the south from here.
There is a tall standlamp mounted in the corner and hanging above a small,
decorative table. The tiled floor underfoot makes a pretty design of nested
bands of colours surrounding a crisp white center. White tiles frame the
circular pattern. A border of golden leaves stands out in relief high up on
the walls just below where the walls meet with the ceiling.
[ Exits: e s ]
A small table adds a decorative touch against the wall.
HP: 550/550 Orefreshed MV: 48/54 / | :>
w
Alas, you cannot go that way....
HP: 550/550 Orefreshed MV: 48/54 / | :>
s
Along a Steamy Corridor
Little puffs of steam and heat waft from the room to the east and give the
corridor a slightly humid feel along this stretch. The corridor bends to the
north and to the south. Southward, it turns and provides a windowed view of
the massive Tower Square. To the north it leaves the windows behind and turns
sharply to the east into the interior of the Tower. This seems to be a
much-used part of the floor and the sounds of comings and goings drift along
the corridor from rooms and hallways nearby.
[ Exits: n e s ]
Tiana Noselle, wielding a stylish dagger is standing here.
HP: 550/550 Orefreshed MV: 47/54 / | :>
s
A Window-Lined Corridor
As this long corridor runs to the west, tall windows face southward, looking
out over the large Tower Square. Massive wooden shutters, covered with an
open-holed design of apple blossoms, stand folded back on either side of the
broad windows. Turning to the north, this wide corridor bends away from the
windows and leads deeper into the interior of the Tower. To the east a gold
framed glass door has been set into the wall.
[ Exits: n (e) w ]
HP: 550/550 Orefreshed MV: 46/54 / | :>
w
w
Down a Corridor Filled with Windows
This corridor is broad and long, and the many large windows facing southward,
coupled with the high arching ceiling, make it seem broader still. Surrounded
by crisp white tile on the floor is a large pattern of concentric bands of
colour radiating outwards from a bright yellow center. A large archway in the
northern wall reveals a dining hall filled with long tables. The corridor
continues for quite some distance to the west and to the east it makes a
northward curve, leaving the windows behind.
[ Exits: n e w ]
A low cushioned bench rests beneath the window.
A stocky tower guardsman, wielding a steel pike with seven long colored ribbons is standing here.
HP: 550/550 Orefreshed MV: 46/54 / | :>Along a Many-Windowed Hallway
Filling the length of the southern wall as the corridor runs from east to west,
are windows that stretch from waist-height to nearly the ceiling high above.
Massive interior shutters are folded back against the wall between the
window-frames, each intricately decorated with an apple-blossom design to let
in light when they are fastened during daylight hours. From here a marvelous
view of the Tower Square that spreads out before the building can be had. The
windows and the patterned tile floor with its vibrant rings of colour
surrounded by a crisp white give this corridor a breezy and cheerful look.
[ Exits: (n) e w ]
A low cushioned bench rests beneath the window.
HP: 550/550 Orefreshed MV: 45/54 / | :>
e
Down a Corridor Filled with Windows
This corridor is broad and long, and the many large windows facing southward,
coupled with the high arching ceiling, make it seem broader still. Surrounded
by crisp white tile on the floor is a large pattern of concentric bands of
colour radiating outwards from a bright yellow center. A large archway in the
northern wall reveals a dining hall filled with long tables. The corridor
continues for quite some distance to the west and to the east it makes a
northward curve, leaving the windows behind.
[ Exits: n e w ]
A low cushioned bench rests beneath the window.
A stocky tower guardsman, wielding a steel pike with seven long colored ribbons is standing here.
HP: 550/550 Orefreshed MV: 44/54 / | :>
n
Amid Long Dining Tables
The tables filling this room in neat rows are made of a thick and heavy wood,
and are polished until they gleam. Their surface has been sanded smooth and
their tops look nearly white from being scrubbed many times a day with fine
grained sand. Several hundred people can sit down to meals in one sitting
within this room. There is an open archway looking out onto a tiled corridor
to the south and another entrance to the dining hall is in the northwestern
half of the room.
[ Exits: n s w ]
A long wooden table is flanked by equally long benches.
A long bench is on one side of a common table.
( 2) A dustbunny litters the floor here.
HP: 550/550 Orefreshed MV: 43/54 / | :>
w
In the Large Dining Hall
Many long rows of tables fill this room with a wide path between the rows
running down the center to allow servants to wait on those eating more easily
and to aid in extricating oneself from those seated. The floor is tiled in a
muted beige and it has been recently mopped, with streaks of damp areas still
drying. Golden lamps on the walls, with small mirrors behind the flames, cast
a warm, cheerful light around the large room.
[ Exits: n e ]
A long wooden table is flanked by equally long benches.
A long bench is on one side of a common table.
HP: 550/550 Orefreshed MV: 42/54 / | :>
n
At the Front of the Dining Hall
The dining hall is immense and needs to be in order to hold all the Aes Sedai,
Accepteds, and Novices who gather here for meals. Long tables, flanked by
benches, fill the room in neat rows. Against the walls are serving stations
where large platters of food can be set out and empty platters placed while
they are waiting to be taken back to the kitchen for cleaning or to be
replenished. Pitchers of water sit at intervals along each table.
[ Exits: e s w ]
A long wooden table is flanked by equally long benches.
A long bench is on one side of a common table.
HP: 550/550 Orefreshed MV: 41/54 / | :>
w
At the Main Dining Hall
The dining hall to the east is quite massive and there are tables and benches
enough to seat more than one hundred people at one sitting. The hallway ends
here at the entrance to the dining area, and northward it leads toward the
kitchens and a curving ramp. Just a few steps along the hallway to the north,
another hallway branches away, leading to the west. Solid grey tiles cover the
floor underfoot, showing neither dirt nor dust.
[ Exits: n e ]
A hard working laborer stands tall and proud with his position.
HP: 550/550 Orefreshed MV: 40/54 / | :>
n
On Gray Tiles
Tiles the colour of an overcast sky are underfoot and cover the hallway to the
west as well as continuing onwards until the corridor ends to the south. A
stone ramp is off to the northwest and the corridor comes to an end there
between the rampway and the kitchens. At the juncture, a notice board hangs
with numerous papers tacked to it. To the east is a large room with
cloth-covered tables, looking to be a dining area for a good number of people.
[ Exits: n e s w ]
( 2) A dustbunny litters the floor here.
A large board for Tower Announcements rests against the wall.
HP: 550/550 Orefreshed MV: 39/54 / | :>
n
A Ramp Curves Away from the Hallway
The grey tiles of the hallway curve around the stone ramp that curves upwards
toward the west and downwards to the north. Succulent smells drift from the
large room to the east and the hallway leads off to the south. Another hallway
branches away just a few steps southward and this hallway ends not far beyond
the branching at the dining rooms.
[ Exits: e s u d ]
A dark-eyed serious looking tower guardsman, wielding a steel pike with seven long colored ribbons is standing here.
HP: 550/550 Orefreshed MV: 38/54 / | :>
d
At the Base of a Stone Ramp
A stone ramp curls upwards and away from the tiled corridor, which itself
curves to the west and to the south. Off to the west several doors made of
golden wood face onto the corridor that is slightly narrower in that direction
than it is here and to the south. Southward, another corridor crosses this one
and beyond that is a stone archway opening onto the round Entry Chamber of the
Tower. The floor is tiled in white with a repeating round mosaic depicting the
Flame of Tar Valon in the center, each mosaic showing the Flame in a different
colour of tile. The Flame beneath your feet is blue but the one to the south
is yellow and the one to the west a pretty green.
[ Exits: s w u ]
( 2) A dustbunny litters the floor here.
HP: 550/550 Orefreshed MV: 38/54 / | :>
d
s
Alas, you cannot go that way....
HP: 550/550 Orefreshed MV: 38/54 / | :>A Crossing of Corridors
A corridor with pale green tiles meets with this one from the east and
continues on to the west. This corridor is quite a bit wider than the one that
crosses it. Beneath your feet, the floor is tiled with a background of white
and in the center of the corridor is a large, round mosaic depicting the Flame
of Tar Valon. The Flame itself is a bright yellow. As the corridor continues
to the south beneath a wide archway, there is another mosaic on the tiled
floor, identical that the Flame is a crisp white. Northward is a blue
Flame just before a stone ramp and where the corridor turns to the west.
[ Exits: n e s w ]
A hawk-nosed tower guardsman, wielding a steel pike with seven long colored ribbons is standing here.
HP: 550/550 Orefreshed MV: 37/54 / | :>
s
Passing Beneath an Archway
The ceiling here is of arching stone much lower than the ceiling of either the
corridor to the north or that of the domed round room to the south, and yet it
is still high above you. The archway looks out onto the round Entrance Hall of
the Tower and directly across that open space are the front doors of the Tower.
The doors are open and through them the Tower Square is visible from here.
The wide corridor heading northward from this point is crossed by another just
a bit further along and beyond that it curves to the west past a twisting ramp.
The floor here is tiled in a background of white with a mosaic depicting the
Flame of Tar Valon. The Flame in the center is tiled in white as well,
although an identical mosaic to the north shows the Flame in yellow.
[ Exits: n s ]
HP: 550/550 Orefreshed MV: 36/54 / | :>
s
In a Round Entry Chamber
An archway wide enough for nearly a dozen people to walk through side by side
faces onto this large entrance hall from the north and a wide, tiled corridor
can be seen on the other side of it leading deeper into the Tower. Indeed,
archways nearly surround this chamber, each leading a different way. The
chamber itself is very nearly round and it is impressive in size with a
flat-domed ceiling arching above smooth, pale stone walls. The floor of the
chamber has been polished to a high shine and smooth groves have been worn in
the stone by the passage of so many feet. On the opposite side of the chamber,
two massive doors stand open and beyond them are the steps to the Tower and the
impressive Tower Square.
[ Exits: n e s w ]
HP: 550/550 Orefreshed MV: 35/54 / | :>
s
Within the Entrance Hall
Archways almost surround this large, round entry hall. A flat-domed ceiling is
high above and the pale stone floor has been worn and polished by countless
nervous feet over the centuries. A group of petitioners huddles in the middle
of this round chamber. Occasionally a novice can be seen, dressed all in
white, coming to lead a petitioner deeper into the Tower.
[ Exits: n e w (d) ]
A cold-eyed officer of the tower guard, wielding a two-handed longsword is standing here.
A stocky tower guardsman, wielding a steel pike with seven long colored ribbons is standing here.
A dark-eyed serious looking tower guardsman, wielding a spiked mace is standing here.
A young woman stands here reading a notebook.
A young wide-eyed laborer pauses here in his work.
HP: 550/550 Orefreshed MV: 34/54 / | :>
s
s
Alas, you cannot go that way....
HP: 550/550 Orefreshed MV: 34/54 / | :>
Alas, you cannot go that way....
HP: 550/550 Orefreshed MV: 34/54 / | :>
rest
You crouch down and then lie back to rest your tired bones.
HP: 550/550 Orefreshed MV: 35/54 / | :>
l
Within the Entrance Hall
Archways almost surround this large, round entry hall. A flat-domed ceiling is
high above and the pale stone floor has been worn and polished by countless
nervous feet over the centuries. A group of petitioners huddles in the middle
of this round chamber. Occasionally a novice can be seen, dressed all in
white, coming to lead a petitioner deeper into the Tower.
[ Exits: n e w (d) ]
A cold-eyed officer of the tower guard, wielding a two-handed longsword is standing here.
A stocky tower guardsman, wielding a steel pike with seven long colored ribbons is standing here.
A dark-eyed serious looking tower guardsman, wielding a spiked mace is standing here.
A young woman stands here reading a notebook.
A young wide-eyed laborer pauses here in his work.
HP: 550/550 Orefreshed MV: 42/54 / | :>
stand
You stop resting, and stand up.
HP: 550/550 Orefreshed MV: 42/54 / | :>
open door
d
Okay.
HP: 550/550 Orefreshed MV: 43/54 / | :>Steps Leading to the White Tower
Each step is deep enough to require two strides to meet the next. The White
Tower reaches toward the heavens, pale and beautiful. Intricately carved doors
stand at the top of the steps, wide enough for a dozen people to walk through
them abreast. The doors stand secure and welcoming for there are always people
in need of aid or an answer only Aes Sedai can give and they are wont to arrive
at all hours.
[ Exits: s u ]
A pair of arching lampposts illunimte the street during the hours of darkness. (LIT)
A cold-eyed officer of the tower guard, wielding a two-handed longsword is standing here.
An Officer of the Shining Guard, wielding a two-handed longsword is standing here.
An Officer of the Shining Guard, wielding a two-handed longsword is standing here.
HP: 550/550 Orefreshed MV: 42/54 / | :>
s
At the Base of the Steps to the White Tower
The famed White Tower, after which this square was named, stands before you at
the northernmost edge of Tower Square, with its deep and broad steps leading up
to the glistening white edifice. The massive Tower Square, standing in the
heart of Tar Valon, spreads out to the south, east and west. Guards beside
broad gates can be seen controlling the flow of traffic into and out of the
Square. The Square itself is made of wide stones and carts and wagons rumble
across it, entering at one gate and exiting into another part of the city
through another. People also bustle across it in large numbers, lending it a
noisy and somewhat festive air.
[ Exits: n e s w ]
An Officer of the Shining Guard, wielding a two-handed longsword is standing here.
An Officer of the Shining Guard, wielding a two-handed longsword is standing here.
HP: 550/550 Orefreshed MV: 41/54 / | :>
weave 'trace' dezadryk
You are not in touch with the source.
HP: 550/550 Orefreshed MV: 42/54 / | :>
med
You end your meditation.
HP: 550/550 Orefreshed MV: 43/54 / | :>
med
You clear your mind of everything but a rose.
HP: 550/550 Orefreshed MV: 43/54 / | :>
emb
You fail in your attempt to surrender to saidar.
HP: 550/550 Orefreshed MV: 43/54 / | :>
emb
You surrender completely as the caress of saidar fills you with life.
HP: 550/550 @refreshed MV: 44/54 / | :>
weave 'trace' dezadryk
You begin to weave Trace.
HP: 550/550 @refreshed MV: 45/54 / | :>
You sense a trail south from here to Dezadryk!
HP: 550/550 @energetic MV: 45/54 / | :>
You sense a trail south from here!
HP: 550/550 @energetic MV: 45/54 / | :>
s
On the Stones of Tower Square
This massive square is made up of large white slabs of stone with smaller
diamond-shaped reddish stones inset into the corners where the larger stones
mesh. The pattern of white and red is quite pleasing to the eye and the square
has the stamp of Ogier make upon it. To the north, the White Tower rises five
hundred feet above the square. It is made entirely of white stone and spans
three hundred feet across at its base. This great public square emphasizes the
deep, broad steps and massive doors of the Tower. Official public buildings
face onto the southwestern and southeastern edges of the square and there are
several broad gates connecting the square to the city streets of Tar Valon.
[ Exits: n e s w ]
A young woman strolls past, barely noticing the majesty of Tar Valon.
A gray pigeon pecks the ground in search of food.
HP: 550/550 @energetic MV: 44/54 / | :>
s
In the Center of a Massive Square
In the center of this broad square, on the northern edge, stands the tallest
building made since the Breaking of the World, the White Tower of Tar Valon.
It rises five hundred feet into the sky, a glistening pillar of white stone.
People throng this square, however, few venture close to the Tower's entrance,
with most making their way along the edges of Tower Square and crossing its
center toward the southern end rather than the northern. Wide paving stones
cover the square's surface, with smaller diamond-shaped stones that have a red
hue to them inset between the corners of the connecting white stones. The
square spreads out in all directions.
[ Exits: n e s w ]
A shimmering fountain, veined in black and gray, fans water into the air.
A middle-aged graying man rests here tiredly.
A stout merchant guard, wielding a mace is standing here.
HP: 550/550 @energetic MV: 44/54 / | :>
scan w
You quickly scan the area and see:
a yellow butterfly: immediately to the west
a sparrow: nearby to the west
a wolf-like warder: nearby to the west
an indifferent woman: nearby to the west
Dezadryk: a ways to the west
a city guardsman: extremely far to the west
HP: 550/550 @energetic MV: 44/54 / | :>
scan e
You quickly scan the area and see:
a street sweeper: nearby to the east
a plump city pigeon: nearby to the east
a hawk-nosed tower guardsman: a ways to the east
A dark-eyed serious looking tower guardsman: a ways to the east
a stocky tower guardsman: a ways to the east
Dallan Bantun : a ways to the east
a plump city pigeon: far to the east
a Tar Valon watchman: far to the east
a buzzing bee: extremely far to the east
HP: 550/550 @energetic MV: 44/54 / | :>
w
Stepping on Patterned Stones
The paving stones of this huge public square make an interesting pattern of red
and white. Small reddish stones shaped like diamonds make a connecting
counterpoint between the much larger, smooth white stones, one at each corner.
The focus of attention, however, is the incredible edifice that stands in the
center of the northern edge of this square. The White Tower reaches up into
the sky five hundred feet, a glittering and glistening pillar of white stone.
The broad square is bordered by the walled Tower grounds, official public
buildings, and several large gates through which the traffic streams.
[ Exits: n e s w ]
A yellow butterfly flutters here.
HP: 550/550 @energetic MV: 44/54 / | :>
w
On Tower Square Before the West Gate
The West Gate is just steps to the west with its bronze-clad, secondary gates
thrown wide to rest against the wall on either side of the archway. Beyond the
gate is a wide lane leading westward through the city. The Tower Square
continues both north and south from here, following the tall bordering wall and
to the east it stretches out as an immense expanse of white and red stone.
The pattern made by the paving stones is at once eye-catching, with large
squares of glittering white stone set off by smaller red stones, shaped like a
diamond, and inset one to each corner of the larger ones. More than
eye-catching is the breathtaking sight of the White Tower rising up five
hundred feet into the sky, a majestic pillar of white stone. The Tower stands
in the center of the northern edge of the square and it is some distance across
the square to reach it.
[ Exits: n e s w ]
A pair of arching lampposts illunimte the street during the hours of darkness. (LIT)
A sparrow flits about nearby.
A wolf-like warder, following an indifferent woman is standing here.
An indifferent woman, wielding a curved dagger is standing here.
HP: 550/550 @refreshed MV: 44/54 / | :>
scan w
You quickly scan the area and see:
Dezadryk: immediately to the west
a city guardsman: far to the west
a whitebearded old man: very far to the west
HP: 550/550 @refreshed MV: 45/54 / | :>
You sense a trail west from here!
HP: 550/550 @energetic MV: 47/54 / | :>
w
Through the West Gate of Tower Square
This massive archway stands in the wall that extends southward from the Tower
ground until it meets with the side of the public building to the south. It is
the only entrance to the Tower Square and the White Tower itself on the western
side of the city. This arched opening is wide as well as tall, broad enough
for two large wagons to pass one another between its strong walls. There is a
guardhouse inset into the northern face of the Tower wall to the north and
several guards standing in its doorway check the business of those passing into
and out of the square. The Tower Square, in which stands the famed White
Tower, lies through the archway to the east and only a narrow piece of its wide
expanse can be seen from here. Westward the gate opens onto one of the busy
city streets of Tar Valon.
You are wading in blood.
[ Exits: n e w ]
The corpse of a stocky tower guardsman is lying here.
The corpse of a dark-eyed serious looking tower guardsman is lying here.
( 2) The corpse of a patrolling guardsman is lying here.
( 2) The corpse of a uniformed guardsman is lying here.
The corpse of a hawk-nosed tower guardsman is lying here.
The corpse of an industrious man is lying here.
The corpse of Kerim Naban is lying here.
Dezadryk, wielding a bejewelled sword with a slightly curved blade is resting here.
HP: 550/550 @energetic MV: 47/54 / | :>
Dezadryk looks at you.
HP: 550/550 @energetic MV: 48/54 / | :>
look dezadryk
Dezadryk has white skin, gray eyes, and black hair.
He is far taller and far heavier than you.
This man walks with a certain experienced military grace.
He looks to be in his mid twenties, and has flawless white
skin that is contrasted by short, raven-black hair.
Dezadryk has quite a few wounds.
Dezadryk is using:
both hands a bejewelled sword with a slightly curved blade
on head a leather helmet, reinforced with silver plating
around head a beautiful gold kesiera attached to a flawless black onyx
about body a color-shifting fancloth cloak
on forearms a pair of leather vambraces, reinforced with silver plating
on hands a pair of leather gloves, reinforced with silver plating
as shield an exquisite silver armclasp
on legs a leather leggings, reinforced with silver plating
on feet a pair of leather boots reinforced with silver plating
as collar a golden falcon medallion
HP: 550/550 @refreshed MV: 48/54 / | :>
blink
You blink your eyes innocently.
HP: 550/550 @refreshed MV: 49/54 / | :>
Dezadryk stops resting, and clambers to his feet.
HP: 550/550 @refreshed MV: 49/54 / | :>
Dezadryk leaves west.
HP: 550/550 @refreshed MV: 49/54 / | :>
wher
Dezadryk - On Spirit Lane Before the West Gate
HP: 550/550 @refreshed MV: 50/54 / | :>
look me
Emiria has pale skin, violet eyes, and pale blonde hair.
She is about the same height and about the same weight as you.
A tall and willowy girl with pale-skin before you bears a constant small smirk
on her thin lips. She looks to be in her mid to late teens physically, with
slender limbs and still-developing body. Her face is heart-shaped with high
and wide cheeckbones, a pointy chin and a perky nose. She has downturned eyes
which seem relatively big compared to the rest of her face, violet in color.
The arched eyebrows above her eyes are thin and barely noticeable, colored only
slightly darker than her skin. Most of the long pale hair she has is gathered
as a bun on top of her head with a few strands escaping past her pointed ears.
Emiria is in excellent condition.
Emiria is using:
on head a wide-brimmed hat fashioned from unblemished leather
about body a light, soft blue velvet cloak
on forearms a pair of soft blue linen bracers
on hands a set of fitted white cloth gloves
on feet a pair of soft blue linen boots
HP: 550/550 @refreshed MV: 51/54 / | :>
wher
Dezadryk - On Spirit Lane Before the West Gate
HP: 550/550 @refreshed MV: 51/54 / | :>
You sense a trail west from here!
HP: 550/550 @energetic MV: 52/54 / | :>
l
Through the West Gate of Tower Square
This massive archway stands in the wall that extends southward from the Tower
ground until it meets with the side of the public building to the south. It is
the only entrance to the Tower Square and the White Tower itself on the western
side of the city. This arched opening is wide as well as tall, broad enough
for two large wagons to pass one another between its strong walls. There is a
guardhouse inset into the northern face of the Tower wall to the north and
several guards standing in its doorway check the business of those passing into
and out of the square. The Tower Square, in which stands the famed White
Tower, lies through the archway to the east and only a narrow piece of its wide
expanse can be seen from here. Westward the gate opens onto one of the busy
city streets of Tar Valon.
You are wading in blood.
[ Exits: n e w ]
The corpse of a stocky tower guardsman is lying here.
The corpse of a dark-eyed serious looking tower guardsman is lying here.
( 2) The corpse of a patrolling guardsman is lying here.
( 2) The corpse of a uniformed guardsman is lying here.
The corpse of a hawk-nosed tower guardsman is lying here.
The corpse of an industrious man is lying here.
The corpse of Kerim Naban is lying here.
HP: 550/550 @energetic MV: 52/54 / | :>
A sparrow has arrived from the east.
HP: 550/550 @refreshed MV: 53/54 / | :>
yell Murderer!
You yell 'Murderer!'
HP: 550/550 @refreshed MV: 54/54 / | :>
wher
Dezadryk - On Spirit Lane Before the West Gate
HP: 550/550 @refreshed MV: 54/54 / | :>
Dezadryk yells 'You fool!'
HP: 550/550 @refreshed MV: 54/54 / | :>
wher
There is no one near you.
HP: 550/550 @refreshed MV: 54/54 / | :>
l
Through the West Gate of Tower Square
This massive archway stands in the wall that extends southward from the Tower
ground until it meets with the side of the public building to the south. It is
the only entrance to the Tower Square and the White Tower itself on the western
side of the city. This arched opening is wide as well as tall, broad enough
for two large wagons to pass one another between its strong walls. There is a
guardhouse inset into the northern face of the Tower wall to the north and
several guards standing in its doorway check the business of those passing into
and out of the square. The Tower Square, in which stands the famed White
Tower, lies through the archway to the east and only a narrow piece of its wide
expanse can be seen from here. Westward the gate opens onto one of the busy
city streets of Tar Valon.
You are wading in blood.
[ Exits: n e w ]
The corpse of a stocky tower guardsman is lying here.
The corpse of a dark-eyed serious looking tower guardsman is lying here.
( 2) The corpse of a patrolling guardsman is lying here.
( 2) The corpse of a uniformed guardsman is lying here.
The corpse of a hawk-nosed tower guardsman is lying here.
The corpse of an industrious man is lying here.
The corpse of Kerim Naban is lying here.
A sparrow flits about nearby.
HP: 550/550 @refreshed MV: 54/54 / | :>
A yellow butterfly has arrived from the east.
HP: 550/550 @refreshed MV: 54/54 / | :>
l
Through the West Gate of Tower Square
This massive archway stands in the wall that extends southward from the Tower
ground until it meets with the side of the public building to the south. It is
the only entrance to the Tower Square and the White Tower itself on the western
side of the city. This arched opening is wide as well as tall, broad enough
for two large wagons to pass one another between its strong walls. There is a
guardhouse inset into the northern face of the Tower wall to the north and
several guards standing in its doorway check the business of those passing into
and out of the square. The Tower Square, in which stands the famed White
Tower, lies through the archway to the east and only a narrow piece of its wide
expanse can be seen from here. Westward the gate opens onto one of the busy
city streets of Tar Valon.
You are wading in blood.
[ Exits: n e w ]
The corpse of a stocky tower guardsman is lying here.
The corpse of a dark-eyed serious looking tower guardsman is lying here.
( 2) The corpse of a patrolling guardsman is lying here.
( 2) The corpse of a uniformed guardsman is lying here.
The corpse of a hawk-nosed tower guardsman is lying here.
The corpse of an industrious man is lying here.
The corpse of Kerim Naban is lying here.
A yellow butterfly flutters here.
A sparrow flits about nearby.
HP: 550/550 @refreshed MV: 54/54 / | :>
wher
Dezadryk - On Spirit Lane Before the West Gate
HP: 550/550 @refreshed MV: 54/54 / | :>
You sense a trail west from here!
HP: 550/550 @energetic MV: 54/54 / | :>
look in corpse
corpse (here):
a collar with a swirl of seven colors with a white flame centered on it
a plated jerkin centered with a flame
a pair of shining steel boots
a set of shining steel greaves
a flame-buckled belt
an emblazoned shining shield set with a swirl of colors and a white flame
a pair of well-tailored, royal-blue gloves
a pair of scalemail sleeves branded with a white flame
a white, vine-embroided cloak edged with seven colors set with a white flame
a shining steel helm
a steel pike with seven long colored ribbons
[1] a Manetheren gold eagle
HP: 550/550 @energetic MV: 54/54 / | :>
w
On Spirit Lane Before the West Gate
A wide path edged with beautifully-sculpted buildings and dabbed with
emerald-green trees, Spirit boulevard leads east towards the White Tower, and
west towards the Darein gate. The buildings hemming the road are all tall,
each one piled several levels high with grand windows and platforms decking
almost all sides. In the distance, the call of seagulls can be heard, mingling
with the cacophony of this magnificent city. To the north stands a monolithic
building, with a painted sign attached to its pillar-supported entryway.
[ Exits: n e w ]
The corpse of an indifferent woman is lying here.
Dezadryk, wielding a bejewelled sword with a slightly curved blade is standing here.
HP: 550/550 @refreshed MV: 53/54 / | :>
0
You begin to weave Air Dart.
HP: 550/550 @refreshed MV: 53/54 / | :>
0
0
You begin to weave Air Dart.
You just barely notice Dezadryk sneaking out east.
HP: 550/550 @energetic MV: 53/54 / | :>
0
Your victim is not here.
HP: 550/550 @energetic MV: 53/54 / | :>Cannot find the target of your weave!
HP: 550/550 @energetic MV: 53/54 / | :>
0
Cannot find the target of your weave!
HP: 550/550 @refreshed MV: 53/54 / | :>
0
Cannot find the target of your weave!
HP: 550/550 @refreshed MV: 53/54 / | :>
0
Cannot find the target of your weave!
HP: 550/550 @refreshed MV: 53/54 / | :>
Your victim is not here.
HP: 550/550 @refreshed MV: 53/54 / | :>
0
Cannot find the target of your weave!
HP: 550/550 @refreshed MV: 53/54 / | :>
0
Cannot find the target of your weave!
HP: 550/550 @refreshed MV: 53/54 / | :>
Dezadryk has arrived from the east.
HP: 550/550 @refreshed MV: 53/54 / | :>You begin to weave Air Dart.
HP: 550/550 @refreshed MV: 53/54 / | :>
e
Your movement interrupts your focus on the weave you were performing.
Through the West Gate of Tower Square
This massive archway stands in the wall that extends southward from the Tower
ground until it meets with the side of the public building to the south. It is
the only entrance to the Tower Square and the White Tower itself on the western
side of the city. This arched opening is wide as well as tall, broad enough
for two large wagons to pass one another between its strong walls. There is a
guardhouse inset into the northern face of the Tower wall to the north and
several guards standing in its doorway check the business of those passing into
and out of the square. The Tower Square, in which stands the famed White
Tower, lies through the archway to the east and only a narrow piece of its wide
expanse can be seen from here. Westward the gate opens onto one of the busy
city streets of Tar Valon.
You are wading in blood.
[ Exits: n e w ]
The corpse of a stocky tower guardsman is lying here.
The corpse of a dark-eyed serious looking tower guardsman is lying here.
( 2) The corpse of a patrolling guardsman is lying here.
( 2) The corpse of a uniformed guardsman is lying here.
The corpse of a hawk-nosed tower guardsman is lying here.
The corpse of an industrious man is lying here.
The corpse of Kerim Naban is lying here.
A yellow butterfly flutters here.
A sparrow flits about nearby.
HP: 550/550 @refreshed MV: 52/54 / | :>
0
Cannot find the target of your weave!
HP: 550/550 @refreshed MV: 52/54 / | :>
0
Cannot find the target of your weave!
HP: 550/550 @refreshed MV: 52/54 / | :>
0
Cannot find the target of your weave!
HP: 550/550 @refreshed MV: 52/54 / | :>
0
Cannot find the target of your weave!
HP: 550/550 @refreshed MV: 53/54 / | :>
Dezadryk has arrived from the west.
HP: 550/550 @refreshed MV: 53/54 / | :>
0
HP: 550/550 @refreshed MV: 53/54 / | :>
0
You begin to weave Air Dart.
HP: 550/550 @refreshed MV: 53/54 / | :>
0
You begin to weave Air Dart.
HP: 550/550 @energetic MV: 53/54 / | :>
0
You begin to weave Air Dart.
HP: 550/550 @energetic MV: 53/54 / | :>
0
You begin to weave Air Dart.
HP: 550/550 @energetic MV: 53/54 / | :>
0
You begin to weave Air Dart.
HP: 550/550 @energetic MV: 53/54 / | :>You cannot control that many weaves at once.
HP: 550/550 @energetic MV: 53/54 / | :>
0
You send a dart of air piercing into Dezadryk's body causing him to cry out!
HP: 550/550 @energetic MV: 53/54 / Emiria: healthy | front:Dezadryk: hurt>
0
You begin to weave Air Dart.
HP: 550/550 @energetic MV: 53/54 / Emiria: healthy | front:Dezadryk: hurt>
You send a dart of air piercing into Dezadryk's body causing him to cry out!
HP: 550/550 @energetic MV: 53/54 / Emiria: healthy | front:Dezadryk: hurt>
0
You send a dart of air piercing into Dezadryk's body causing him to cry out!
You begin to weave Air Dart.
HP: 550/550 @energetic MV: 53/54 / Emiria: healthy | front:Dezadryk: wounded>
You send a dart of air piercing into Dezadryk's body causing him to cry out!
You begin to weave Air Dart.
HP: 550/550 @energetic MV: 54/54 / Emiria: healthy | front:Dezadryk: wounded>
0
Saidar rushes wildly, threatening to destroy your weave.
You send a dart of air piercing into Dezadryk's body causing him to cry out!
You begin to weave Air Dart.
HP: 550/550 @energetic MV: 54/54 / Emiria: healthy | front:Dezadryk: wounded>
0
You begin to weave Air Dart.
HP: 550/550 @energetic MV: 54/54 / Emiria: healthy | front:Dezadryk: wounded>
0
You send a dart of air piercing into Dezadryk's body causing him to cry out!
You begin to weave Air Dart.
HP: 550/550 @energetic MV: 54/54 / Emiria: healthy | front:Dezadryk: wounded>
0
0
You cannot control that many weaves at once.
Dezadryk panics, and attempts to flee!
Dezadryk leaves west.
HP: 550/550 @energetic MV: 54/54 / | :>
0
Your victim is not here.
HP: 550/550 @energetic MV: 54/54 / | :>
0
Your victim is not here.
Cannot find the target of your weave!
HP: 550/550 @energetic MV: 54/54 / | :>Cannot find the target of your weave!
HP: 550/550 @energetic MV: 54/54 / | :>
Your victim is not here.
HP: 550/550 @energetic MV: 54/54 / | :>
0
Your victim is not here.
Cannot find the target of your weave!
HP: 550/550 @energetic MV: 54/54 / | :>Your victim is not here.
Cannot find the target of your weave!
HP: 550/550 @energetic MV: 54/54 / | :>
0
Cannot find the target of your weave!
HP: 550/550 @energetic MV: 54/54 / | :>
0
Cannot find the target of your weave!
HP: 550/550 @energetic MV: 54/54 / | :>
w
On Spirit Lane Before the West Gate
A wide path edged with beautifully-sculpted buildings and dabbed with
emerald-green trees, Spirit boulevard leads east towards the White Tower, and
west towards the Darein gate. The buildings hemming the road are all tall,
each one piled several levels high with grand windows and platforms decking
almost all sides. In the distance, the call of seagulls can be heard, mingling
with the cacophony of this magnificent city. To the north stands a monolithic
building, with a painted sign attached to its pillar-supported entryway.
[ Exits: n e w ]
The corpse of an indifferent woman is lying here.
Dezadryk, wielding a bejewelled sword with a slightly curved blade is standing here.
HP: 550/550 @energetic MV: 53/54 / | :>
0
0
You begin to weave Air Dart.
HP: 550/550 @energetic MV: 53/54 / | :>
0
You begin to weave Air Dart.
HP: 550/550 @energetic MV: 53/54 / | :>
0
You begin to weave Air Dart.
Dezadryk leaves west.
HP: 550/550 @energetic MV: 53/54 / | :>
0
Your victim is not here.
HP: 550/550 @energetic MV: 53/54 / | :>
0
Cannot find the target of your weave!
HP: 550/550 @energetic MV: 53/54 / | :>Cannot find the target of your weave!
HP: 550/550 @energetic MV: 53/54 / | :>
0
Cannot find the target of your weave!
HP: 550/550 @energetic MV: 53/54 / | :>
Your victim is not here.
HP: 550/550 @energetic MV: 53/54 / | :>
0
Cannot find the target of your weave!
HP: 550/550 @energetic MV: 53/54 / | :>
Your victim is not here.
HP: 550/550 @energetic MV: 53/54 / | :>Cannot find the target of your weave!
HP: 550/550 @energetic MV: 53/54 / | :>
0e
Huh?!?
HP: 550/550 @energetic MV: 53/54 / | :>
0
0
Cannot find the target of your weave!
HP: 550/550 @energetic MV: 53/54 / | :>
0
a city guardsman yells 'GUARDS! I'm being attacked by Dezadryk at At the Darein Gates!'
HP: 550/550 @energetic MV: 53/54 / | :>
w
Cannot find the target of your weave!
HP: 550/550 @energetic MV: 53/54 / | :>Cannot find the target of your weave!
HP: 550/550 @energetic MV: 53/54 / | :>
w
Spirit Boulevard
Two towers with the flag of Tar Valon waving atop each of their flagpoles can
be seen to the west, marking the western gate- the Darein gate- clearly.
Looking in the other direction delivers a breathtaking view of the White Tower
with many white-topped, domed buildings crouched at its foot. Colliding into
Spirit boulevard from the south is Blue avenue, a road only a third in width of
this road, yet bustling with people and carriages.
[ Exits: n e s w ]
A pair of arching lampposts illunimte the street during the hours of darkness. (LIT)
A stout merchant guard, wielding a single-edged sword is standing here.
A drunken man stumbles around, trying desperately to stay upright.
HP: 550/550 @energetic MV: 52/54 / | :>Western End of Spirit Lane
Spirit lane is sprawled before you, with trees plotted at intervals between
iron lampposts and tall buildings standing a few paces behind. The buildings
have white-washed walls, with tall, curtain-framed windows pierced through
them. Many of them have balconies, perched high on the front-walls to provide
a magnificent view of the island city. People traverse along the road in a
constant torrent, leaving east and west, to and from the White Tower which can
clearly be seen to the east. To the west, two towers with the flag of Tar
Valon tipping their flagpoles are visible, marking the Darein gate.
[ Exits: n e w ]
A pair of arching lampposts illunimte the street during the hours of darkness. (LIT)
Dezadryk has arrived from the west.
HP: 550/550 @energetic MV: 52/54 / | :>
0
0
You begin to weave Air Dart.
HP: 550/550 @energetic MV: 52/54 / | :>You begin to weave Air Dart.
HP: 550/550 @energetic MV: 52/54 / | :>
0
You begin to weave Air Dart.
HP: 550/550 @energetic MV: 52/54 / | :>
0
You begin to weave Air Dart.
HP: 550/550 @energetic MV: 52/54 / | :>
0
You begin to weave Air Dart.
HP: 550/550 @energetic MV: 52/54 / | :>
0
0
You send a dart of air piercing into Dezadryk's body causing him to cry out!
You begin to weave Air Dart.
HP: 550/550 @energetic MV: 52/54 / Emiria: healthy | front:Dezadryk: wounded>
Dezadryk's arcing slash of a bejewelled sword with a slightly curved blade whistles harmlessly overhead!
HP: 550/550 @energetic MV: 52/54 / Emiria: healthy | front:Dezadryk: wounded>
0
You send a dart of air piercing into Dezadryk's body causing him to cry out!
You begin to weave Air Dart.
HP: 550/550 @energetic MV: 52/54 / Emiria: healthy | front:Dezadryk: wounded>
You're already in the same room!!
HP: 550/550 @energetic MV: 52/54 / Emiria: healthy | front:Dezadryk: wounded>
0
You send a dart of air piercing into Dezadryk's body causing him to cry out!
You begin to weave Air Dart.
HP: 550/550 @energetic MV: 52/54 / Emiria: healthy | front:Dezadryk: wounded>
0
You send a dart of air piercing into Dezadryk's body causing him to cry out!
HP: 550/550 @energetic MV: 52/54 / Emiria: healthy | front:Dezadryk: wounded>You begin to weave Air Dart.
HP: 550/550 @energetic MV: 52/54 / Emiria: healthy | front:Dezadryk: wounded>
0
You send a dart of air piercing into Dezadryk's body causing him to cry out!
HP: 550/550 @energetic MV: 52/54 / Emiria: healthy | front:Dezadryk: wounded>You begin to weave Air Dart.
HP: 550/550 @energetic MV: 52/54 / Emiria: healthy | front:Dezadryk: wounded>
0
You send a dart of air piercing into Dezadryk's body causing him to cry out!
You begin to weave Air Dart.
HP: 550/550 @energetic MV: 52/54 / Emiria: healthy | front:Dezadryk: wounded>
Dezadryk panics, and attempts to flee!
Dezadryk leaves west.
HP: 550/550 @energetic MV: 52/54 / | :>
0
Your victim is not here.
Cannot find the target of your weave!
HP: 550/550 @energetic MV: 52/54 / | :>
0
Your victim is not here.
Cannot find the target of your weave!
HP: 550/550 @energetic MV: 52/54 / | :>
0
Cannot find the target of your weave!
HP: 550/550 @energetic MV: 52/54 / | :>
Your victim is not here.
HP: 550/550 @energetic MV: 53/54 / | :>
0
Your victim is not here.
Cannot find the target of your weave!
HP: 550/550 @energetic MV: 53/54 / | :>Your victim is not here.
Cannot find the target of your weave!
HP: 550/550 @energetic MV: 53/54 / | :>
w
At the Darein Gates
The shimmering White Tower of Tar Valon rises into view, dwarfing any
surrounding structures. This region practically exudes Ogier stonemason
skills, with beautifully fabricated walls, buildings and platforms rising all
around. The Darein gates looming before you open out to reveal a milky white
bridge; a bridge made from lacy stone, yet sturdy enough to carry the beasts
and people that frequently cross it. Travel is possible in all directions.
[ Exits: n e s u ]
( 2) The corpse of a uniformed guardsman is lying here.
( 3) The corpse of a patrolling guardsman is lying here.
The corpse of a chattering blue jay is lying here.
The corpse of an Officer of the Shining Guard is lying here.
( 2) The corpse of a member of the Shining Guards is lying here.
The corpse of a Shining Guardsman is lying here.
The corpse of an archer guardsman is lying here.
The corpse of a merchant's escort is lying here.
Water spills over three rounded step-stone tiers of a marble fountain.
A pair of arching lampposts illunimte the street during the hours of darkness. (LIT)
Dezadryk, wielding a bejewelled sword with a slightly curved blade is standing here.
A city guardsman, wielding a broadsword is fighting Dezadryk!