The White Tower

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Ganelon
Posts: 1572
Joined: Tue May 05, 2009 11:10 pm

The White Tower

Post by Ganelon »

As part of the effort to relieve some of the ongoing Tower issues, novices and accepteds will now be able to leave the Tower and interact directly with other players. Hopefully this will allow more RP'ing to be enabled, and stop you from being limited to just other clan members.

It will also allow you to see a bit more of the MUD, and not be restricted to the one place until reaching Aes Sedai.

You can go XP, raise skills, SMOB, RP with people, and generally look around the place. You do not need a pass to do this.

There are some things to keep in mind:

All the standard Tower RP rules apply:

- No getting involved in political matters.

- No running off to the the Blight/Waste/Ways.

- The Three oaths apply still.

- You are only to wear the things mandated by the Tower as equipment.

- You must return to the Tower at the request of an Aes Sedai (PC or mob) immediately if you're not there.

- Do not get involved in any PK.

- Standard rules for weaving apply - do not use innocent mobs as prac dummies, or punishments will be issued by the Tower.

- You are expected to 'rent' from within the Tower whenever it is possible.

- You are expected to avoid confrontations with Shadowspawn (mob or PC) - including Tunnels of Doom zone.


This is on a trial basis only. It'll be watched, and then decided on from there if it's kept in place or not.

Further changes involving Novice/Accepted classes are inbound soon'ish, so keep an eye out for them here.

As usual - any strange side effects/bugs/can't find your car keys......PM me here.
"How the fades must gnash their teeth......."

Demandred of the Forsaken.
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