Nice find Aisle! Thanks for reporting it.
It should be fixed.
Search found 258 matches
- Thu Jul 26, 2018 8:49 am
- Forum: Bug Reports
- Topic: Found another stun bug
- Replies: 1
- Views: 2084
- Thu Jul 26, 2018 8:48 am
- Forum: General Announcements
- Topic: Upcoming code changes
- Replies: 169
- Views: 88043
Re: Upcoming code changes
2018-07-26 - Thanks to Triss we found a bug with color processing for excessively large output. One more crash bug gone! - When fighting A with B are fighting together against Y, Y is bashed by target B (who misses the bash) and isn't the engaged target, target B shouldn't stay stunned for minutes a...
- Wed Jul 25, 2018 10:59 am
- Forum: In The Works
- Topic: Status command
- Replies: 1
- Views: 4939
Re: Status command
This project is now complete!
Happy summer to everyone.
Happy summer to everyone.
- Wed Jul 25, 2018 9:37 am
- Forum: Bug Reports
- Topic: Appraisal/Con
- Replies: 2
- Views: 2916
Re: Appraisal/Con
This is fixed too, when we reverted back to the old appraisal system.
- Wed Jul 25, 2018 9:36 am
- Forum: Bug Reports
- Topic: Leveling up clears history
- Replies: 1
- Views: 2324
Re: Leveling up clears history
This too, is fixed.
- Wed Jul 25, 2018 9:33 am
- Forum: Bug Reports
- Topic: dodge, and maybe aiel?
- Replies: 2
- Views: 2964
Re: dodge, and maybe aiel?
This has been fixed, thought I'd post here just to confirm that.
- Wed Jul 25, 2018 9:32 am
- Forum: Bug Reports
- Topic: Cause Drunkeness
- Replies: 1
- Views: 2425
Re: Cause Drunkeness
The weave time of this weave has been altered to be a lot longer, in order to try to thwart this issue somewhat.
- Wed Jul 25, 2018 9:23 am
- Forum: Bug Reports
- Topic: Dying to AOE weave cancels weave
- Replies: 3
- Views: 3420
Re: Dying to AOE weave cancels weave
I've given this topic some thought, and after a long-winded reflection about the topic, I've made it so that AoE weaves shouldn't stop anymore when they kill something. We'll keep this under surveillance as to how it works, and if it seems game-breaking, we'll make some tweaks to one way or the othe...
- Wed Jul 25, 2018 8:55 am
- Forum: General Announcements
- Topic: Upcoming code changes
- Replies: 169
- Views: 88043
Re: Upcoming code changes
2018-07-25 - Accuracy in status now reflects the accuracy cap properly - Dodge and parry in status should now reflect the current state of their state, regardless whether you're in combat or not (or fighting many..) - Area weaves should no longer stop when they kill one person - Many weaves that did...
- Tue Jul 24, 2018 8:57 am
- Forum: General Announcements
- Topic: Upcoming code changes
- Replies: 169
- Views: 88043
Re: Upcoming code changes
2018-07-24 - Niila - Mobs shouldn't stand up right after being bashed anymore. - Attacking with weaves should now properly trigger the assisting code - Weave costs for single target offensive weaves have been lowered * Lowest level remains the same * Mid-levels have been decreased by a bit * High-le...