Search found 63 matches
- Tue Dec 22, 2015 7:42 pm
- Forum: General Game Discussion
- Topic: Weaving and Moving
- Replies: 11
- Views: 8422
Re: Weaving and Moving
Yeah, the change definitely hits full dodge channelers way more than channelers in full plate. I still stand by the fact that I think it's a good change to balance out channelers as a whole. For the record, I would be open to discussions about how wearing heavy armor would impede movement of weaving...
- Mon Dec 21, 2015 11:48 pm
- Forum: Bug Reports
- Topic: travelling and shadowspawn?
- Replies: 9
- Views: 4989
Re: travelling and shadowspawn?
I would only ask that there be something put in place to prevent trollocs from entering a gate then, or at the very least, a warning when they try to...just in case anyone tried to follow a dreadlord through
- Mon Dec 21, 2015 9:59 pm
- Forum: Bug Reports
- Topic: travelling and shadowspawn?
- Replies: 9
- Views: 4989
Re: travelling and shadowspawn?
Hmm, in that case, I suppose it would be by the books to make it so shadowspawn couldn't go through it.
In game, it would most likely affect the following: trolloc players/npcs could only use the ways to get south and shadow stallions would also not be allowed through
In game, it would most likely affect the following: trolloc players/npcs could only use the ways to get south and shadow stallions would also not be allowed through
- Mon Dec 21, 2015 9:24 pm
- Forum: Bug Reports
- Topic: travelling and shadowspawn?
- Replies: 9
- Views: 4989
Re: travelling and shadowspawn?
Ouch, that's harsh. All shadowspawn? Or just trollocs, fades, etc?
- Mon Dec 21, 2015 9:05 pm
- Forum: Bug Reports
- Topic: travelling and shadowspawn?
- Replies: 9
- Views: 4989
Re: travelling and shadowspawn?
Probably an oversight about shadowspawn using items formed with the one power. I'm of the mind that no one but the channeler should be able to use the items formed with the one power. As to shadowspawn walking through gateways, I figure if trollocs can be prodded through water out of fear, then a ga...
- Mon Dec 21, 2015 6:18 pm
- Forum: General Game Discussion
- Topic: Weaving and Moving
- Replies: 11
- Views: 8422
Re: Weaving and Moving
Also, I would like to just say, I would reeally like to see more normal characters around. I know i'm not one to talk, I love to have "unique" special characters like WB and MCs, but it's making it so people ONLY play these characters. changes like the one Niila just put in, where normal a...
- Mon Dec 21, 2015 6:13 pm
- Forum: General Game Discussion
- Topic: Weaving and Moving
- Replies: 11
- Views: 8422
Re: Weaving and Moving
It's definitely more of a balance thing, than a realistic thing. Most full dodgers who go in there with a group of enemies and try to do an AoE weave, will probably take some serious damage for it, but the damage they do is also quite potent. Against mobols, it's also more of a gamble, since you can...
- Mon Dec 21, 2015 4:29 pm
- Forum: General Game Discussion
- Topic: Weaving and Moving
- Replies: 11
- Views: 8422
Re: Weaving and Moving
Yup, I completely agree that once you move from an area, all bashes, weaves, forms, etc, should be cancelled. And I currently heavily use the moving/channeling thing, so that's saying something.
Basically, by keeping it allowed, it makes channeling speeds nearly useless for AoE weaves.
Basically, by keeping it allowed, it makes channeling speeds nearly useless for AoE weaves.
- Sat Dec 19, 2015 12:58 am
- Forum: General Game Discussion
- Topic: SMOBs
- Replies: 15
- Views: 10133
SMOBs
Anyone got a list of SMOBs available? Would just want a name, and a general location
- Tue Dec 15, 2015 8:36 pm
- Forum: The Practice Yard
- Topic: A little skirmish
- Replies: 7
- Views: 5839
Re: A little skirmish
* 201/525 - 15/64 - / - winded --- - () [ Tip: Use 'idea <message>' to submit an idea in a room/area. ] * 201/525 - 15/64 - / - winded --- - ()weave 'travel' XXX You begin to weave Travel. * 201/525 - 16/64 - / - winded --- - () Your weave of Enhance Strength draws power from you. * 201/525 - 16/64 ...